Riot Games Arcane Premiere
The Project
b1n4ry, through VTProDesign, worked to program the Hextech Crystal in the activation done for Riot Gaming’s Arcane Premiere. The Hextech Crystal was a kinetic sculpture utilizing projections, lighting, and sound effects all changed and “activated” when guests to the premiere teamed up to unlock the exciting payoff.
Using TouchDesigner b1n4ry worked to program LED Animations of embedded lighting, projection map and trigger content for both the mapped 3D object and the projection scrim overhead, cue the sound effects and immersive audio, and send cues to a GrandMA board for the scenic lighting effects.
The Team - VTProDesign Led Project
Chief Creative Officer: Michael Fullman
Executive Creative Director: Alex Ilten
Creative Director: Akiko Yamashita
Senior Designer: Danny Kim
Graphic Designer: Justine Henderson
Director of Production: Patrick Jong
Technical Producer: Matt Mojo
Executive Creative Producer: Michael Lee
Creative Technologists: David Howe, Matthew Wachter, Maxy Bebber, Melissa Troutt
Programmers: Zac Layman, Matthew Wachter, Charlie Wilson
IT Director: James Cammack
Content: IMMANENT, Akiko Yamashita, and Zac Layman